Taxi Rush (Unity3d / C#): I created "Taxi Rush" for a client, using Unity3D/C#. The game is a simulation of a taxi driver who carry passengers to their destination and avoid obstacles (other cars, trains, barrels, holes in the road...). The player has the possibility to choose between 6 cars each car has can carry a specific number of passengers. you unlock them by progressing through levels. The game made a success based on analytics, higher retention and lower CPI, and it was approved by the giant mobile publisher Voodoo.
Dead Wheels (Unity3d / C#): I developed a mobile game "Dead wheels" for a client. I created the game using Unity 3D/C#. The platforms targeted were Android and Amazon. I integrated IAP in the game. The game is inspired from happy wheels, you drive a character on a bicycle, you should do your best to help him reach the end point while avoiding the different obstacles without killing him or dismember him in a gore way. The movement are based on physics (Physics Joints). Camera scrolls on the side and follow the character, there is 2 mechanics: 1) moving forward and backward. 2) Jumping. There is 6 characters in the game, you unlock them by purchasing them using in-game currency.
Worked also on other prototypes and small projects using Unity3D and UE4/C++.