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Mourad Bakhali

Game Developer

Mourad Bakhali
31 years old
Driving License
Sidi Moukhtar (41152) Morocco
Professional Status
Freelancer
Available

Freelance Game Developer

GamedevWorks
Since November 2017
Freelancer
  • Dead Wheels: Unity3d / C#
  • I developed a mobile game "Dead wheels" for a client. I created the game using Unity 3D/C#. The platforms targeted were Android and Amazon. I integrated IAP in the game. The game is inspired from happy wheels, you drive a character on a bicycle, you should do your best to help him reach the end point while avoiding the different obstacles without killing him or dismember him in a gore way. The movement are based on physics (Physics Joints). Camera scrolls on the side and follow the character, there is 2 mechanics: 1) moving forward and backward. 2) Jumping. There is 6 characters in the game, you unlock them by purchasing them using in-game currency.
  • Taxi Rush: Unity3d / C#
  • I created "Taxi Rush" for a client, using Unity3D/C#. The game is a simulation of a taxi driver who carry passengers to their destination and avoid obstacles (other cars, trains, barrels, holes in the road...). The player has the possibility to choose between 6 cars each car has can carry a specific number of passengers. you unlock them by progressing through levels. The game made a success based on analytics, higher retention and lower CPI, and it was approved by the giant mobile publisher Voodoo.
  • Gameplay video: https://www.youtube.com/watch?v=CBT8fdlo5y8
  • Other:
  • Worked also on other prototypes and small projects using Unity3D and UE4/C++.
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  • UE4 is the engine used to develop the The Dark Occult game. I used C++ to program it.
  • Programmed main character's behavior
  • Programmed UI elements
  • Programmed Artificial Intelligence of enemies
  • Programmed the gameplay elements of the game
  • Ported the game to PS4
  • Steam link: https://store.steampowered.com/app/921780/The_Dark_Occult/
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  • Programming interactive elements (Unity3D/C#)
  • Writing Shaders in Unity3D/C#
  • Programming tools for artist (Photoshop, 3DS max)
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  • Took responsibility to develop an endless runner game for mobile on Unity3D.
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I Participate at GameTako Jam

Game Tako Jam
March 2013
Casablanca
Morocco
  • Programmed the game mechanics
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2013: Participation at GGJ Casablanca (Global Game Jam)

Global Game Jam
January 2013 to January 2012
Casablanca
Morocco
  • Design the concept of the game
  • Programmed the game
  • Animate character movement in 3DS max
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I developed a 3D game using XNA Framework (A “BrickOut” clone).

Personal project
April 2012 to May 2012
Sidi Moukhtar
Morocco
  • Design and programming the game (using XNA and C#)
  • I developed a screen manager (Menu, Options, Gameplay, Pause screen ...)

3 months internship at Kaizen solutions

Kaizen solutions
September 2011 to November 2011
Internship
Marrakech
Morocco
  • I created a website for the company

Programming a 2D game using the library SDL and C++

Project de fin d'étude
November 2009 to June 2010
Student Project
Chichaoua
Morocco
  • BTS Degree final project

Second year BTS, Computer Engineering.

Lycée Imam Al Boukhari, Chichaoua

2009 to 2010

First year BTS, Computer Engineering.

Lycée Imam Al Boukhari, Chichaoua

2008 to 2009

Bachelor's degree Experimental Science, Option Physic.

Lycée Ibn Rochd, Sidi Mokhtar

2007 to 2008
  • Unreal Engine 4
    Expert
  • Unity 3D
    Expert
  • SDL (Simple DirectMedia Layer)
    Good
  • DirectX, OpenGL
    Intermediate
  • Irrlicht
    Notions
  • FMOD (Sound engine).
    Intermediate
  • UE4 C++
    Advanced
  • UE4 Blueprint
    Advanced
  • Unity3D C#
    Advanced
  • Java
    Intermediate
  • Web Development (PHP, Javascript, HTML/CSS)
    Intermediate
  • Git
    Good
  • Perforce
    Good
  • SVN
    Intermediate
  • 3ds Max
    Good
  • Maya
    Good
  • Photoshop
    Good
  • Substance Painter
    Intermediate
  • Blender
    Notions
  • Softimage XSI
    Notions
  • I have a T-Shaped skills (Deep in programming and broad in 3D modeling, Texturing, Rigging, Animating...)
  • Excellent analytical and problem solving skills.
  • Good knowledge in physic and mathematics.
  • Ability to predict task duration and understand dependencies.
  • Ability to understand and communicate with artistes and animators.
  • Good understanding of game engines architectures.
  • Good skills in characters animation techniques and principles (Timing, Ease in/Ease out, Follow through,Overlapping actions...).