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Mourad Bakhali

Game Developer

Mourad Bakhali
31 years old
Driving License
Sidi Moukhtar (41152) Morocco
Professional Status

Freelance Game Developer

Since November 2017
  • Dead Wheels: Unity3d / C#
  • I developed a mobile game "Dead wheels" for a client. I created the game using Unity 3D/C#. The platforms targeted were Android and Amazon. I integrated IAP in the game. The game is inspired from happy wheels, you drive a character on a bicycle, you should do your best to help him reach the end point while avoiding the different obstacles without killing him or dismember him in a gore way. The movement are based on physics (Physics Joints). Camera scrolls on the side and follow the character, there is 2 mechanics: 1) moving forward and backward. 2) Jumping. There is 6 characters in the game, you unlock them by purchasing them using in-game currency.
  • Taxi Rush: Unity3d / C#
  • I created "Taxi Rush" for a client, using Unity3D/C#. The game is a simulation of a taxi driver who carry passengers to their destination and avoid obstacles (other cars, trains, barrels, holes in the road...). The player has the possibility to choose between 6 cars each car has can carry a specific number of passengers. you unlock them by progressing through levels. The game made a success based on analytics, higher retention and lower CPI, and it was approved by the giant mobile publisher Voodoo.
  • Gameplay video:
  • Other:
  • Worked also on other prototypes and small projects using Unity3D and UE4/C++.
Company website
  • UE4 is the engine used to develop the The Dark Occult game. I used C++ to program it.
  • Programmed main character's behavior
  • Programmed UI elements
  • Programmed Artificial Intelligence of enemies
  • Programmed the gameplay elements of the game
  • Ported the game to PS4
  • Steam link:
Detailed Description
  • Worked on The Dark Occult one of the most anticipated horror games. I was the only
    programmer in the team so I had the chance to tackle in different areas, I programmed main character's
    behaviors, UIs, Enemies AI, did some VFX, and programming all the GPEs in the game.
    I worked with PS4 development Kit, I ported the game to PS4, the
    task end-up successfully with 60Fps, I edited UE4 engine source code a bit to make the
    game-save-process happens in a separate thread instead of blocking the main thread on PS4 console.
  • Trailer video:
  • Steam:
  • Programming interactive elements (Unity3D/C#)
  • Writing Shaders in Unity3D/C#
  • Programming tools for artist (Photoshop, 3DS max)
Detailed Description
  • This experience had a big impact on my career, my work ethics and my skills, it helped me to
    develop my technical skills and to work effectively as a team player.
    I worked with Unity3D and C#. My tasks were: programming interactive elements and writing
    Shaders, but sometimes programming a tool in 3DS Max or Photoshop for artists to speed up their work
    was assigned to me.
    Mean while in my free time I was learning Unreal Engine4 and working on a personal game
  • Video of one of the projects:
  • Took responsibility to develop an endless runner game for mobile on Unity3D.
Detailed Description

I Participate at GameTako Jam

Game Tako Jam
March 2013
  • Programmed the game mechanics
Detailed Description

2013: Participation at GGJ Casablanca (Global Game Jam)

Global Game Jam
January 2013 to January 2012
  • Design the concept of the game
  • Programmed the game
  • Animate character movement in 3DS max
Detailed Description

I developed a 3D game using XNA Framework (A “BrickOut” clone).

Personal project
April 2012 to May 2012
Sidi Moukhtar
  • Design and programming the game (using XNA and C#)
  • I developed a screen manager (Menu, Options, Gameplay, Pause screen ...)

3 months internship at Kaizen solutions

Kaizen solutions
September 2011 to November 2011
  • I created a website for the company

Programming a 2D game using the library SDL and C++

Project de fin d'étude
November 2009 to June 2010
Student Project
  • BTS Degree final project