I developed a mobile game "Dead wheels" for a client. I created the game using Unity 3D/C#. The platforms targeted were Android and Amazon. I integrated IAP in the game. The game is inspired from happy wheels, you drive a character on a bicycle, you should do your best to help him reach the end point while avoiding the different obstacles without killing him or dismember him in a gore way. The movement are based on physics (Physics Joints). Camera scrolls on the side and follow the character, there is 2 mechanics: 1) moving forward and backward. 2) Jumping. There is 6 characters in the game, you unlock them by purchasing them using in-game currency.
Taxi Rush: Unity3d / C#
I created "Taxi Rush" for a client, using Unity3D/C#. The game is a simulation of a taxi driver who carry passengers to their destination and avoid obstacles (other cars, trains, barrels, holes in the road...). The player has the possibility to choose between 6 cars each car has can carry a specific number of passengers. you unlock them by progressing through levels. The game made a success based on analytics, higher retention and lower CPI, and it was approved by the giant mobile publisher Voodoo.
Worked on The Dark Occult one of the most anticipated horror games. I was the only
programmer in the team so I had the chance to tackle in different areas, I programmed main character's
behaviors, UIs, Enemies AI, did some VFX, and programming all the GPEs in the game.
I worked with PS4 development Kit, I ported the game to PS4, the
task end-up successfully with 60Fps, I edited UE4 engine source code a bit to make the
game-save-process happens in a separate thread instead of blocking the main thread on PS4 console.
This experience had a big impact on my career, my work ethics and my skills, it helped me to
develop my technical skills and to work effectively as a team player.
I worked with Unity3D and C#. My tasks were: programming interactive elements and writing
Shaders, but sometimes programming a tool in 3DS Max or Photoshop for artists to speed up their work
was assigned to me.
Mean while in my free time I was learning Unreal Engine4 and working on a personal game