Worked on The Dark Occult one of the most anticipated horror games. I was the only
programmer in the team so I had the chance to tackle in different areas, I programmed main character's
behaviors, UIs, Enemies AI, did some VFX, and programming all the GPEs in the game.
I worked with PS4 development Kit, I ported the game to PS4, the
task end-up successfully with 60Fps, I edited UE4 engine source code a bit to make the
game-save-process happens in a separate thread instead of blocking the main thread on PS4 console.